* Please sign up for this session to reserve a seat at the tournament.
* This will be a HearthStone Fireside Gathering and tournament on Saturday October 1, 2016.
* All tournament contestants must hold at least a Saturday pass to ValorCon 2016.
* Onsite check-in will start at 11:00am on October 1, 2016 in the Electronic Gaming Arena.
* The first round of matches will start at 1:00pm. Final Match will be held at 9:00pm.
* Player must have an active HearthStone account to participate in the Tournament.
* Standard decks only, must bring 4 different classes.
* Tournament will be conquest style (meaning they have to win with all 3 decks and winning player must pick a new deck to play)
* Each round will begin with a ban phase. Of one of the classes, bans will be blind (as in neither will know what got banned until they both are done picking).
* Double Elimination Bracket.
* There is no age requirement.
* The tournament will be hosted on PC.
(This is the second of two concurrent sessions)
Beginners welcome!
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.
What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.
Castles of Burgundy is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.
The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.
(Possibly two sessions)
Werewolf takes place in a small village which is haunted by werewolves.
Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.
The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.
Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: Win or lose, it's fun to figure out the clues.
Chicago: beneath the well-kept, shiny veneer of city life lives a darkness...a corruption...of GAMES. Follow us on a journey into the seediest of Chicago’s various, seedy underbellies; learn about Chicago’s game communities from various sketchy individuals allegedly involved in them; and perhaps even be drawn in yourself!!! [in the distance, you hear a high-pitched scream]
Ages 21+
Geeky Gatherings Presents:
The Official ValorCon after party at Headquarters Beercade River North!
Free entry!
Can't make it to Valor Con itself? Come out to the official after party to see what it's all about. Then go next year by winning a pass in the raffle!
Coming from Valor Con? Show your Valor Con badge / ticket at the bar and get one free entry into the raffle and get a free shot!
Date: October 1st, 8 pm - 10:30 pm
Location: Headquarters River North
What:
- Board Game Play Testing
- Arcade Games
- Libations
- DJ
- Dancing
- Raffle / Giveaways
- Costume Contest
Come on out, enjoy a night of playing board games created by amazing Chicago developers, and drink! We will have raffles for great prizes and have an awesome costume contest! Wear your most accurate or creative costume for a chance to win 2 passes to next year's Valor Con! As always, there is amazing arcade games and music at Headquarters. So throw on your best video game / board game cosplay and let's party!
Board Games Showcase:
Ironrise Games:
- Ironrise - A highly thematic story based game where players take either a villain or a hero, and both sides attempt to overcome challenges on a path to victory. Challenges are played against the other team, and the core mechanic centers around adverse card play (done secretly).
The Nerdologues:
- Fisticuffs - A free-for-brawl fighting card game for four to six players where they engage in head-to-head (-to-head-to-head) constant combat until the frenzy peaks and one player emerges victorious.
- Unnamed games in super beta! Check them out in their REALLY early stages!
Cards Against Humanity
- Decks will be on tables around the bar for casual enjoyment.
Orange Machine Games
- Abandon Planet - is the new smarty party game from Don Eskridge, creator of The Resistance and Avalon. It's about escaping the meteor apocalypse, and using your friends and enemies in the best and worst ways to do it.
- The Resistance - A party game of social deduction inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
. . . and more to be announced.
Raffle / Giveaway / Costume Contest Prizes:
Costume Contest (Get creative!):
1st place - 2 passes to ValorCon 2017
2nd place - A $25 gift card to Headquarters Beercade
3rd place - A copy of the board game Fisticuffs
Raffle Prizes:
2 passes to Valor con 2017
A copy of the board game The Resistance
Cards Against Humanity packs
3 $25 Headquarters gift cards
. . .and more to be announced!
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.